Starsector ship editor. ago. Starsector ship editor

 
 agoStarsector ship editor Re: Trylobot's ship editor (2

Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. ship and . By securing combat objectives you earn more DP to bring in the rest of your fleet. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. Starsector is awesome! « Last Edit: May 11, 2023,. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. jar file. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. i've made my first ship with . Sure thing. No. csv" (make a back up first). First - make sure you are only fighting one of the 2 fleets at a time. videogame_asset My games. Seeker - Unidentified Contact: closest I've found to starsector alien ships. e. The only thing Starsector would benefit from. ship file is the one that will give the game the skeleton or basic structure of the ship. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 95a. . It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. each of your ships require an X amount of. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. 8. Barebone compatibility update for 0. starfarer. ship file and a ship_data. ship file. 0 - 2021-10-12. Thank you kind internet person I will try this out. for. Starsector > Mods > [0. I understood "most expensive ship" as in DP cost, not credits. json and either remove or correct the paths to your mod. 95. . The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Notepad is not recommended lol. I will give you the list of imo best weapons in Starsector. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or . Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 5 - Extra flavor for ships, crew, and NPCs. It'd annoy to many players. 4 (March 26, 2017)Ye, but you can just edit the mod_info. 1a is now out! This is a . You could also use the Console Commands mod. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. 9. Well, you can't*, the game uses a predefined ship. Instructions. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. 0. Support Ships Pack. . That’s the point of them, they’re parade ships. 12 flux/damage) small weapon in the game. 1a-RC6] (31. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. Barebone compatibility update for 0. Always had a soft spot for ED Shipyard. Sunder is my favorite. Kraosdada Beep • 5 yr. 0. Then use those pieces to cut and paste until you have a ship. Open starsectorstarsector-coredatahullmodshull_mods. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. • 2 New factions added to the game, Zeon & EFSF. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. Each such factory has a pool of 4 ships to choose from, 1 for each size. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. 1a) A Guide to (AI-Friendly) Ship Loadouts. 7. Logged. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. 3. AI Paragon seems to be worth about a capital and a cruiser, maybe. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. json of a given mod to make it compatible with the current version. ago. 5. • Auxiliary Generators: Provides some slot. g. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. 1a] STARSECTOR Ship&Weapon Editor (v2. From personal experience, it tends to be near the core worlds. Very safe to add. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. Once in the game, you can summon the console with control+backspace and enter your commands. starfarer. Ordinance Points. Download Link. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . I need to heat my house and I like the massive brawls. Sometimes you can deploy the Nagato and like 10 Kites. 0 5/10/23. ago. A Spacer. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux dissipation would struggle. json file in your mod's root folder. Re: Trylobot's ship editor (2. It provides an editor that supports code completion. Preset limits on ports dependant on what ship. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. impl. Specifically they beef up the low-tech and midline rosters. Nope, you’ll need to brush up. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. It's okay to leave weapon mounts empty. Changelog 0. json. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. Unlike the automated ship construction event that can pop up in research stations (and possibly other. It was then at commented and written by Ayomide. EDIT: Opps, needs hot fix a bug 3. An in. json of a given mod to make it compatible with the current version. Starsector has problems during combat. The greater good prevails in the Alliance, sometimes at the cost. Looked quite advanced really but it seemed to fizzle out. custom searches through editing a CSV file. Check starsector. 10. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. But now it is there. The new skill system is bad. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. 3 supply units. This is installed just like any regular mod. Starship Legends 2. Damn. 0 Comments. 0. Think of this file as containing the options that you could select in the refit screen for your ship in the game. 95a. If a ship can be fit for the AI though, I made the fit for the AI. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. (or just download the ship editor, it does most of the tedious stuff for you). 13 comments. Best. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. After that, it collapses, making it single-use. 2 Ion cannons for pressure & ion dmg. Re: Ship Build Compendium (Vanilla) [0. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. 4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the . Fighters are generally the smallest ships and. Main fleet comp is 4-6 Capitals with 2 being Astrals or a modded equivalent or downgraded to Herons. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. - open up the settings. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. It was then at commented and written by Ayomide. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. Save our Ship has a Ship Editor built into the. ago. json file. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. . When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. (Additionally, you can do it while playing, and you don't have to modify any files) 4. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. 0. - Updated skills compatibility and default starting numbers for 0. as for the savegame editor i dont think thats possible. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. 95. What you need: A . Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. Basically create a mod that only has the hull file of the mule in it and modify. Karl-Draigo • Upstart Military Dictator • 4 yr. Since the ship editor is a great (and the only) tool for StarSector ship. A . This would mean you could build it into any ship that you can put it on. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. 12 flux/damage) small weapon in the game. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. (0. Main Features. More experience and new update StarSector 0. (0. Ship Catalogue / Variant Editor (SCVE) v1. If you preorder now, you pay $15 – 25% off the final price. Games. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. 25. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. In general, some of the "expansion" mods are great. ago. I tried, doesn't work. (0. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. Kirsala. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. i only got the ship after reaching endgame and its great. That way you can easily turn it on and off again. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. ago. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. 7. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Calling the method again in this case may result in a valid split being found. 4. 0-alpha-11) The only thing that stops this from working on 0. The apogee is a good player ship, and well rounded, but overall mostly average in terms of impact on the battlefield, it won't single-handedly win the fight against many stronger enemies like a brawler or doom will. json can be found here, though it's simple enough that you can just copy the file from. 2: Look for the REDACTED ships' names. Open that sucker in a text editor like Notepad. Or use the wiki. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. my apogee is usually named after a scientist (it being a science ship and all) or some sci-fi ship name. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. As things are, most ship packs and factions should at the very least be functionnal. « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». The sensor jammer increases its side's ECM rating by 5%, also +20 DP. The Brawler's still a ship without a role to play. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Continue Reading. 9. 1 is up, get it here ( mirror ). 50. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. The documentation for mod_info. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 25. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. The Starsector Ship and Weapon editor. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. Every mod will need a Mod_Info. Lordomi42 • 1 yr. Crew with equipped Heavy Marine EVA armour and a weapon. Starsector > Mods > [0. it also makes [redacted] farming way more fun as i don't have to fly back and forth all the time because of full cargo holds. ago. 7. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Starsector has a very robust ship design system that allows you to make very. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. 96. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. 2. It uses DP not FP. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. 4. 0 « Last Edit: April 11, 2021, 05:36:59 AM. Yes there is 1 optimal fit which is not SO. 95 is finding a few of the new toys and figuring out how to build a single ship around them. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. 1u/day. It also completely lacks collision bounds . I'll assume that this is a question instead of a statement. Re: Ship Build Compendium (Vanilla) [0. For a full list of supported. 96a) Ship Catalogue / Variant Designer. 8. In 0. Add a Comment. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. They can be scuttled for the same resources as a more expensive frigate. ago. 1a] STARSECTOR Ship&Weapon Editor (3. Blueprint packages are defined within special_items. Changelog 0. Colonies were added in version 0. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. The Afflictor can be a deadly little assassin, in the hands of a player. Cargo/Fuel efficiency. Colonies are player-owned settlements on planets within the sector. Dev mode can be activated by editing settings. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. When logged in, you can choose up to 12 games that will be displayed as. 3. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Your mod has created a new shepherd. The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. Business, Economics, and Finance. Some of them are named based on the circumstance, for example I got two ships right after a massive blow to my fleet and named them recovery and helping hand. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Re: [0. 95a] STARSECTOR Ship&Weapon Editor (3. Examples of said programs are Trylobot's Ship Editor or Redbull's Online Editor. 6897110. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. More experience and new update StarSector 0. 9. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Wait for a couple salvos from your needlers to ruin their flux, get in their face, activate your high energy focus, and watch them die. ship files, corresponding entries in ship_data. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. The . fs. loading. Everyone should try the Falcon [P] variant. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vessels51K subscribers in the starsector community. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much. 7. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. Served in Neutrino corporation as a long-term services and supports staff. You can get the same amount of bays with two Colossus Mk. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. json file Mod_Info. I'll assume that this is a question instead of a statement. 0. made this mod compatible with mods that change the AI ships skill. Mods. The . Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. For other databases it uses proprietary database drivers. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. 1a] STARSECTOR Ship&Weapon Editor (3. one that allows custom searches through editing a CSV file. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. any ideas why? I'm 99% sure that detection wasn't there before. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. Earliest save compatible version: 0. Re: [0. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. Greetings, Human. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. Thanks to the whole Starsector team! Creating this mod made me appreciate the original game assets 9000% more. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. 0 (Compatibility update with Starsector 0. Thank you for answer. 96a] Ship Catalogue/Variant Editor (SCVE) v1. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. I tried, doesn't work. csv while the less commonly edited information is in the . Community content is available under CC-BY-SA unless otherwise noted. ship and batbarge_Broadside. 0Main. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. To whomever it may interest:. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. Mods inter-compatibility and integration. Business, Economics, and Finance. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. You will need to script your ship to appear as part of a quest. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. Do note, however, that it will not fully activate it (e. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. 1 Fixes • Changed Papua shipsystem to. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Ofc how you fit, fly and command those ships is also. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. I believe the ship editor is for editing. Even if you built other things at the base that also needed supplies, like a waystation, it's. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. In general, it's too keyboard-oriented and there are a lot of areas where it slows things down; for example, you can't click on a. 200. Mayasuran Navy v8. "maxShipsInFleet":30, Increase the number of. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. Brilliants are A tier, Scintilla are B. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. Then you can increase those s. New patch is the perfect time to drop in, welcome to the community. A perfectly disposable ship. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Lasher is a personal favorite. 8.